The Watchers & Watcher's Isle
The watchers are a group of ministers dedicated to Alrothna. This sect does not have the standard power given to them by their goddess. They do however share the same restrictions on A & B skills as their brethren. However their power grants them the ability to commune with fellow watchers.
While in communion any watcher can see, hear, and experience everything that any other watcher does. This communion is passive and cannot be used to control the subject. If the watcher pauses and concentrates she can recognize the presence of another and enter a two-way dialog.
The watcher's holy symbol is an eye with a Hannaran rune for Selan as the pupil . The rune is most commonly red, with the background in blue. All of the watchers have this tattooed on their scalp when they join. While they are travelling all are expected to re-grow hair or wear headdress.
The watchers believe that first hand observation is the key to knowledge. They do not simply rely on ancient tomes and stories told for generations. They send some of their members out to observe the important people and events that unfold around them. Other sets of watchers remain to experience and record their travels. Many watchers sent out become lowly servants or guards, all in the cause of the truth. They keep this portion of their work secretive, telling no one of their travels and studies.
This does not mean that people do not know of the sect. Upon their home on Watcher Isle, they have created a beautiful temple to Alrothna. It lies near the center of Nevan Lake, near to Waterdown. They allow any ship to approach, but only small craft can safely travel to their docks.
Next to the docks lies a large wooden structure with a simple sign depicting a flagon and a bed. Inside is a well managed inn with simple meals and drink. Most of the food is made from the gardens surrounding the temple. On occasion one of the ministers will travel to one of the nearby cities to procure additional staples. Rates are modest for travelers, but there are only ten private rooms, and one large common room set for six adults.
On the far side of the island lies a large stone structure that pulsates with magical energy. This is another Rune glyph used by the lake cities to navigate and protect ships. The watchers use their holy symbol as their glyph. Other wooden structures line the eastern portion of the island. This is where some of the ministers, servants, and animals are stored.
Travelers that journey to their isle come in search of knowledge. Stories tell that the watchers know all, see all, and can predict the future. While they have great knowledge, the stories are exaggerated. This is never told to the paying customers however. Anyone may ask the watchers one question for a price.
They will answer it to the best of their knowledge. If the question is a one with a simple answer such as a location, a name, or a reason they will be quick and to the point. Questions that require knowledge of the future they will answer as they believe, but will shroud in mystery and riddles. Anything in between is up to the watcher granting the session.
Every postulant arriving to have a question answered will be required to provide a significant service. This will depend wildly on the talents, resources, and motives of the guest. Such services could include a large monetary gift, a quest for something the sect requires, service in their fields, magical aid, or even a promise of future deeds. Rarely will the service exceed a period of one year per question however.
The watchers celebrate their goddess on the first day of every week, this being the only day questions are answered. They also celebrate the Day of Enlightenment on the 25th of Warshun. To the watchers this is a day of rest, relaxation, and contemplation of what they have learned the year before. A time of great reflection, they make or change policy for the order on this day.
The watchers believe that it is not their place to change the nature of man, or to change the course of history. That is for those to come to them seeking knowledge. In this believe most watchers will not take a sentient life, gain monetary or secular power, nor influence others unduly. This is left to those whom they observe.