THE CHARACTER RACES

Each race will have modifiers to their attributes. The standard, "normal" bonus is +10. Below are listed the races, with their attribute bonuses and other natural abilities. Also listed are the occupations that are available to the race.

GOBLINS

Physical Description: The average goblin stands about 3' tall, and weighs about 85 lbs. They are short squat humanoids with an incredible range of skin colors. The average goblin is a dark green hue, but pink, blue, and yellow goblins have all been identified. The coloration of a goblin never changes through life and seems to be a part of family heritage.

Personality / Culture: Goblins tend to be very carefree and have a certain lack of self-control. Extremely curious, they have a fascination for shiny objects and the newest discovery. Their attention span is very short and can often be derailed by something more interesting. The goblin temperament ranges from cute and carefree to nasty, brutish and short. Most of the difference is upbringing and society more than any inherent hostility towards the world in general. Most goblins on Selan live in the E'Gathin Empire with the humans and motul. They follow the same laws, have the same customs, and enjoy the same privileges as the others. Their height does earn them more than a little derision from other citizens, but many have learned that short guys fight dirty.

Occupations: Archer, Bandit, Explorer, Healer, Minister, Ninja, Ranger, Rogue, Scout, Seafarer, Sorcerer, Spy, Thief, Warrior, and Winju.

HUMAN

Physical Description: Humans range in height anywhere from 5' to 6'6" and weigh an average of 160 lbs. Their skin tones are almost as varied as the goblins' but tend to be more subdued and earthy. Colors range from an albino white to a dark shade of ebony, with all sorts of tans and browns.

Personality & Culture: The E'Gathin Empire is the predominant habitat of humans on Selan. Full members of the Empire, they take great pleasure in exercising and maintaining that power. Very serious and disciplined, humans often take great pains to maintain traditions and customs that seem to be a part of themselves. Rumors have surfaced that this very single-minded outlook may not be a racial trait and may only be true for those living in the empire.

Occupations: Humans can be any occupation listed.

LEGYRE

Physical Description: Legyre resemble cougars. The average legyre stands about 6'0" tall, and weighs about 180 lbs. Their bodies are covered in tan, light brown, dark brown, or black fur. Their eyes are any shade of green, yellow, blue, or violet. They do not have tails.

Personality & Culture: Not fans of large sprawling cities, they do live in small towns, villages, and communities. A portion of the racism shown towards them originates from their belief in "situational ethics". This extremely loose sense of honor does not appeal to the other races, especially the motul.

Occupations: Archer, Bandit, Civil Enforcer, Druid, Explorer, Guard, Minister, Ninja, Rogue, Scout, Seafarer, Sorcerer, Spell Sword, Thief, Winju, and Warrior.

MOTUL

Physical Description: Motul are a large humanoid race. Their hair is either black, or a shade of gray or white. Their skin is any shade of gray, dark green, maroon, or dull yellow. Their eyes are always black. They stand about 7'0" tall, and weigh about 250 lbs.

Personality & Culture: The E'Gathin Empire is the predominant habitat of motul on Selan. Full members of the empire, they are considered the most noble and honorable of the empires inhabitants. They are also the least racist towards non-citizen races such as the vartith and secotah.

Occupations: Adept, Bandit, Civil Enforcer, Druid, Guard, Healer, Minister, Minstrel, Protector, Ranger, Seafarer, Sorcerer, Spell Sword, Warrior, and Wizard.

NOGASHIM

Physical Description: The nogashim are large reptilian creatures. They stand at least 6' tall, and weigh about 180 lbs. Nogashim are covered in scales, which are usually a shade of blue, green, or gray. Their eyes are always golden.

Personality & Culture: These primitive tribal warriors originate from the Dragons' Mouth desert. Their life in this harsh brutal landscape mirrors their culture. Very territorial and suspicious, they have little reason for leaving their homes. However when they do venture outside their lands most other races stay out of their way.

Occupations: Archer, Bandit, Guard, Ninja, Protector, Ranger, Scout, Seafarer, and Warrior.

SECOTA

Physical Description: These large rat-like beings stand about 5'6" tall, and weigh about 95 lbs. Their fur, which covers their entire bodies except for their tail, palms of hands and feet, can be various shades of brown, black, and in rare cases, white. Their large eyes are usually some shade of brown or black, although blues, greens, and pinks do appear once in a long while.
Personality & Culture: Within the E'Gathin Empire the Secotah are thought of as lying, cutthroat creatures both in business and in war. They will use every dirty trick, any lie, any trap that they can think of to gain the upper hand in any situation. Preferring to use traps and natural defenses rather than fight, they are also considered to be worse than cowardly.

Occupations: Adept, Archer, Civil Enforcer, Healer, Minister, Minstrel, Ninja, Rogue, Scout, Sorcerer, Spy, Spell Sword, Thief, Winju, and Wizard.

VARTITH

Physical Description: They generally stand 5'8" to 6'3" and weigh close to 170 lbs. Their short covering of fur tends to conceal a very muscular and limber form. Resembling wolves, the Vartith have been confused with the far more feral and dangerous werewolves. Their fur is usually gray, white, or brown with a section of differing fur right in front of their chest.

Personality & Culture: The Vartith live in a very tribal culture. Clans, tribes, and oral traditions reach back before the time of the Elven Empire. They are far from naïve, being very wary of intruders, strangers, and anything unknown. Once their loyalty is gained, and it is rarely given, the Vartith will fight to the death to protect their friends. Music with a strong beat or percussion is always at their festivals, ceremonies, and gatherings. These events often involve large numbers of clansmen and are loud boisterous affairs. Vartith in the empire still love their entertainment and try to ignore their current situation by drinking and enjoying what they can.

Occupations: Archer, Bandit, Civil Enforcer, Druid, Explorer, Guard, Healer, Minister, Minstrel, Protector, Ranger, Rogue, Scout, Sorcerer, Spell Sword, Thief, and Warrior.

Table 5. Racial Attribute Modifiers
Race

AGL

AWA

BEA

CHA

DEX

HEA

INT

Luck

STR

WIL

Goblins

+15

+10

+5

+10

+15

+15

+5

+10

+5

+10

Humans

+10

+10

+10

+10

+10

+10

+10

+10

+10

+10

Legyre

+15

+10

+10

+5

+12

+10

+6

+10

+12

+10

Motul

+5

+10

+5

+10

+0

+20

+13

+10

+15

+12

Nogashim

+10

+10

+5

+5

+10

+15

+5

+10

+15

+15

Secotah

+12

+14

+5

+11

+15

+5

+13

+10

+0

+13

Vartith

+12

+13

+5

+8

+12

+11

+5

+10

+12

+12


Table 6. Racial Senses
Race

Day Vision

Night Vision

Hearing

Smell & Taste

Goblins

150 ft

5 ft

+ 10

+ 5

Humans

100 ft

0 ft

+ 5

+ 0

Legyre

120 ft

60 ft

+ 10

+ 5

Motul

60 ft

120 ft

+ 5

+ 0

Nogashim

100 ft

100 ft

+ 15

+ 5

Secotah

100 ft

100 ft

+ 15

+ 10

Vartith

100 ft

100 ft

+ 10

+ 10


© J.K. Wykowski & Trey Coonrod