Each race will have modifiers to their attributes. The standard, "normal" bonus is +10. Below are listed the races, with their attribute bonuses and other natural abilities. Also listed are the occupations that are available to the race.
Physical Description: The average goblin stands about 3' tall, and weighs about 85 lbs. They are short squat
humanoids with an incredible range of skin colors. The average goblin is a dark green hue, but pink, blue, and
yellow goblins have all been identified. The coloration of a goblin never changes through life and seems to be
a part of family heritage.
Personality / Culture: Goblins tend to be very carefree and have a certain lack of self-control. Extremely curious,
they have a fascination for shiny objects and the newest discovery. Their attention span is very short and can
often be derailed by something more interesting. The goblin temperament ranges from cute and carefree to nasty,
brutish and short. Most of the difference is upbringing and society more than any inherent hostility towards the
world in general. Most goblins on Selan live in the E'Gathin Empire with the humans and motul. They follow the
same laws, have the same customs, and enjoy the same privileges as the others. Their height does earn them more
than a little derision from other citizens, but many have learned that short guys fight dirty.
Occupations: Archer, Bandit, Explorer, Healer, Minister, Ninja, Ranger, Rogue, Scout, Seafarer, Sorcerer, Spy,
Thief, Warrior, and Winju.
Physical Description: Humans range in height anywhere from 5' to 6'6" and weigh an average of 160 lbs.
Their skin tones are almost as varied as the goblins' but tend to be more subdued and earthy. Colors range from
an albino white to a dark shade of ebony, with all sorts of tans and browns.
Personality & Culture: The E'Gathin Empire is the predominant habitat of humans on Selan. Full members of the
Empire, they take great pleasure in exercising and maintaining that power. Very serious and disciplined, humans
often take great pains to maintain traditions and customs that seem to be a part of themselves. Rumors have surfaced
that this very single-minded outlook may not be a racial trait and may only be true for those living in the empire.
Occupations: Humans can be any occupation listed.
Physical Description: Legyre resemble cougars. The average legyre stands about 6'0" tall, and weighs about
180 lbs. Their bodies are covered in tan, light brown, dark brown, or black fur. Their eyes are any shade of green,
yellow, blue, or violet. They do not have tails.
Personality & Culture: Not fans of large sprawling cities, they do live in small towns, villages, and communities.
A portion of the racism shown towards them originates from their belief in "situational ethics". This
extremely loose sense of honor does not appeal to the other races, especially the motul.
Occupations: Archer, Bandit, Civil Enforcer, Druid, Explorer, Guard, Minister, Ninja, Rogue, Scout, Seafarer, Sorcerer,
Spell Sword, Thief, Winju, and Warrior.
Physical Description: Motul are a large humanoid race. Their hair is either black, or a shade of gray or white.
Their skin is any shade of gray, dark green, maroon, or dull yellow. Their eyes are always black. They stand about
7'0" tall, and weigh about 250 lbs.
Personality & Culture: The E'Gathin Empire is the predominant habitat of motul on Selan. Full members of the
empire, they are considered the most noble and honorable of the empires inhabitants. They are also the least racist
towards non-citizen races such as the vartith and secotah.
Occupations: Adept, Bandit, Civil Enforcer, Druid, Guard, Healer, Minister, Minstrel, Protector, Ranger, Seafarer,
Sorcerer, Spell Sword, Warrior, and Wizard.
Physical Description: The nogashim are large reptilian creatures. They stand at least 6' tall, and weigh about
180 lbs. Nogashim are covered in scales, which are usually a shade of blue, green, or gray. Their eyes are always
golden.
Personality & Culture: These primitive tribal warriors originate from the Dragons' Mouth desert. Their life
in this harsh brutal landscape mirrors their culture. Very territorial and suspicious, they have little reason
for leaving their homes. However when they do venture outside their lands most other races stay out of their way.
Occupations: Archer, Bandit, Guard, Ninja, Protector, Ranger, Scout, Seafarer, and Warrior.
Physical Description: These large rat-like beings stand about 5'6" tall, and weigh about 95 lbs. Their
fur, which covers their entire bodies except for their tail, palms of hands and feet, can be various shades of
brown, black, and in rare cases, white. Their large eyes are usually some shade of brown or black, although blues,
greens, and pinks do appear once in a long while.
Personality & Culture: Within the E'Gathin Empire the Secotah are thought of as lying, cutthroat creatures
both in business and in war. They will use every dirty trick, any lie, any trap that they can think of to gain
the upper hand in any situation. Preferring to use traps and natural defenses rather than fight, they are also
considered to be worse than cowardly.
Occupations: Adept, Archer, Civil Enforcer, Healer, Minister, Minstrel, Ninja, Rogue, Scout, Sorcerer, Spy, Spell
Sword, Thief, Winju, and Wizard.
Physical Description: They generally stand 5'8" to 6'3" and weigh close to 170 lbs. Their short covering
of fur tends to conceal a very muscular and limber form. Resembling wolves, the Vartith have been confused with
the far more feral and dangerous werewolves. Their fur is usually gray, white, or brown with a section of differing
fur right in front of their chest.
Personality & Culture: The Vartith live in a very tribal culture. Clans, tribes, and oral traditions reach
back before the time of the Elven Empire. They are far from naïve, being very wary of intruders, strangers,
and anything unknown. Once their loyalty is gained, and it is rarely given, the Vartith will fight to the death
to protect their friends. Music with a strong beat or percussion is always at their festivals, ceremonies, and
gatherings. These events often involve large numbers of clansmen and are loud boisterous affairs. Vartith in the
empire still love their entertainment and try to ignore their current situation by drinking and enjoying what they
can.
Occupations: Archer, Bandit, Civil Enforcer, Druid, Explorer, Guard, Healer, Minister, Minstrel, Protector, Ranger,
Rogue, Scout, Sorcerer, Spell Sword, Thief, and Warrior.
Table 5. Racial Attribute Modifiers
Race |
AGL |
AWA |
BEA |
CHA |
DEX |
HEA |
INT |
Luck |
STR |
WIL |
Goblins |
+15 |
+10 |
+5 |
+10 |
+15 |
+15 |
+5 |
+10 |
+5 |
+10 |
Humans |
+10 |
+10 |
+10 |
+10 |
+10 |
+10 |
+10 |
+10 |
+10 |
+10 |
Legyre |
+15 |
+10 |
+10 |
+5 |
+12 |
+10 |
+6 |
+10 |
+12 |
+10 |
Motul |
+5 |
+10 |
+5 |
+10 |
+0 |
+20 |
+13 |
+10 |
+15 |
+12 |
Nogashim |
+10 |
+10 |
+5 |
+5 |
+10 |
+15 |
+5 |
+10 |
+15 |
+15 |
Secotah |
+12 |
+14 |
+5 |
+11 |
+15 |
+5 |
+13 |
+10 |
+0 |
+13 |
Vartith |
+12 |
+13 |
+5 |
+8 |
+12 |
+11 |
+5 |
+10 |
+12 |
+12 |
Day Vision
Night Vision
Hearing
Smell & Taste
150 ft
5 ft
+ 10
+ 5
100 ft
0 ft
+ 5
+ 0
120 ft
60 ft
+ 10
+ 5
60 ft
120 ft
+ 5
+ 0
100 ft
100 ft
+ 15
+ 5
100 ft
100 ft
+ 15
+ 10
100 ft
100 ft
+ 10
+ 10
Table 6. Racial Senses
Race
Goblins
Humans
Legyre
Motul
Nogashim
Secotah
Vartith
© J.K. Wykowski & Trey Coonrod