Heat & Cold will deal 1d10 injury per hour of direct exposure. Indirect exposure will deal 1d10 injury daily. Certain precautions may limit or negate any injury dealt. No injury acquired from extreme weather conditions may be healed with prayers or magic. It must be healed naturally.
Cold
Very Heavy Clothing Warmth Spells Fire & other Heat sources |
Heat
Lots of Water Shade Cooling Spells |
Torch | 1d10 Injury per strike. 3d10 per round of direct contact. |
Branding Iron | 1d10/2 Injury per strike. 2d10 per full round. |
Campfire | 2d10 per strike/action. 3d10 per full round. |
Bonfire | 3d10 per strike/action. 6d10 per full round. |
© 2000 J. K. Wykowski & T. Coonrod