As the campaign progresses the characters will gain knowledge of the world around them, their own abilities, and new ideas for adventuring. This knowledge is called experience and is measured by the experience level. Good role-playing and creative thought is just as important to this process as killing the beastie. The GM will award points subjectively on her personal impressions.
Experience & Advancement
Level
Exp. Points needed
Skill slots
Injury points
1
0 – 1999
3
Base
2
2000 – 4499
7
3
4500 – 7499
7
4
7500 – 10999
7
X
5
11000 – 15499
7
6
15500 – 20999
7
7
21000 – 27499
7
X
8
27500 – 34999
7
9
35000 – 43499
7
10
43500 – 52999
7
X
11
53000 – 64999
7
12
65000 – 77999
7
13
78000 – 91999
7
X
14
92000 – 106999
7
15
107000 – 121999
7
16
122000 – 136999
7
X
17
137000 – 151999
7
18
152000 – 166999
7
19
167000 – 181999
7
X
20
182000 – 211999
7
21
212000 – 241999
7
22
242000 – 271999
7
X
23
272000 – 301999
7
24
302000 – 349000
7
25
350000 +
7
X
Experience Awards
SITUATION
EXP AWARD
50
100
150
250
300
1000
100
(Level x 10) + IP + Bonus
Successful Skill Use
Clever Idea
Good Role-playing
Quick Thinking Idea or Action
Endangering Life for Others
Self Sacrifice (Life/Death)
Avoiding Unnecessary Violence
Combat