THE CHARACTERS OF THE GAME

Each player must create a character in order to play. Like in any good movie or novel, the more thought and time that is placed into the character the more alive that character will seem. Each character will have several characteristics that will determine his or her abilities. These are detailed below.

ATTRIBUTES

A character's attributes determine his or her abilities before, or without, skills, equipment, or magic. They describe, among other things, how strong, fast, and intelligent the character is. The attributes are:


The above attributes are determined by rolling 8D10, once for each attribute. The values rolled are placed in whichever attribute desired by the player. However, there are three attributes that are also needed, but these have some strange aspect about them, which is why they are determined separately.

SENSES & OTHER CHARACTER CHARACTERISTICS

Once a character's attributes are determined, there are a few other characteristics that must be determined. The initial values are based upon the attributes of the character.

Table 1. Movement Rates

Number of Feet / Round

Movement Category

AGL + HEA ÷ 2

Run

AGL + HEA ÷ 2 x .75

Trot

AGL + HEA ÷ 4

Jog

AGL + HEA ÷ 8

Walk


Table 2. Actions from Attributes

Agility & Dexterity Total

Initial Actions

02 - 150

1

151 +

2


Table 3. Personal Encumbrance

Lbs. Carried

Maximum Movement

Action Penalty

Strength + Health ÷ 4

Run

- 0

Strength + Health ÷ 2

Trot

- 0

Strength + Health x .75

Jog

- 1

Strength + Health

Walk

- 2


Table 4. Magical Aptitude

Intellect + Willpower

Initial Arkana

02 - 130

No magical ability

131 - 150

1 possible arkana

151 - 170

2 possible arkana

171 - 190

3 possible arkana

191 +

4 possible arkana


© J.K. Wykowski & Trey Coonrod