RELIGIONS AND CHURCHES

In this game there are beings of vast amounts of power, called deities. The most powerful of these deities are called the Eleven Elder Gods. Their churches can be found in every major city, and in almost every decent sized town. Even small villages will usually have at least one shrine where the locals will go to pray to one or more of the gods.  Throughout the eons of existence the Elder Gods have discovered or created other beings with similar, but lesser powers.  The Lesser gods, Demigods, Dominions, Devils, and Elemental Lords are all examples of these lesser powers.  The Lesser gods are usually children of the Elder Gods, while the weakest deities are the Demigods.  Demigods are the children or creations of a deity and an immortal being, such as a demon or angel. 

The devout disciples of the deities are called ministers. Ministers teach others about their chosen deity, and the ways of the church. Some ministers remain at a temple to teach and preside over services and rituals. Others wander the land, bringing the truth of their church to lands and peoples that have not entered into a church. Still others go about with a group of wandering adventurers, providing divine assistance and (usually) a cool, level head.

The ministers of each church have special abilities, powers, or bonuses that have been bestowed upon them by their patron deity. Ministers may also pray to their deities for aid and assistance.  However, no gift is truly free. Along with special abilities comes certain restrictions or responsibilities. The powers and restrictions of each church are different. Also, every minister will begin with a small amount of equipment.

Alrothna

Khadina

Kreeng

Lillith

Loreth

Marach

Mures

Piccor

Sullum

Synnia

Toln

New Stuff


THE CHURCH OF ALROTHNA


THE DISCIPLES OF KHADINA


THE DISCIPLES OF KREENG


THE DISCIPLES OF LORETH


THE MINISTERS OF MARACH

        Table 1. Alter Weather Ability
        EFFECT                                        TIME REQUIRED
        Create wind: 1 mph per level                  5 minutes
        Change humidity: 1% per level                 1 hour
        Alter temperature: 1 degree per level         1 hour

VERY IMPORTANT: Whenever this skill is used, not only will the area of the minister be affected, but another place somewhere relatively close will be affected also. Rain in one place could mean drought in another. This skill must be used very carefully.

 


THE FOLLOWERS OF MURES


THE MAGES OF PICCOR


THE JUDGES OF SULLUM


THE MINISTERS OF SYNNIA


TOLN'S DISCIPLES



These churches are not the only ones on the world of Selan, nor are they the only ones in the Empire. These churches are simply the largest groupings of ministers and believers. Many lands and races worship the Eleven Elder gods under different names, with different ceremonies, and with different powers. Even in the empire there are cults, Orders, and heretics. Most subgroups within the Empire are separate Orders that follow the guidelines of the larger established church. Minor differences in worship, a granted power from the god that differs from the others or a more strident system of beliefs are all that separate these Orders. For now they are tolerated by the powers that be.


© 1999 J. K. Wykowski & T. Coonrod