Weapon Name

 d10 Die roll for injury

Ranges (ft.)

1

2

3

4

5

6

7

8

9

10

Short

Med.

Long

Max.

Swords                            
Bastard

3

6

9

12

15

18

21

24

27

30

0

0

¼

½

Broad

2

5

8

10

12

15

18

20

22

25

0

0

¼

½

Katana

2

5

8

10

12

15

18

20

22

25

0

0

¼

½

Long

2

5

8

10

12

15

18

20

22

25

0

0

¼

½

Rapier

2

4

6

8

10

12

14

16

18

20

0

0

¼

½

Saber

3

5

8

10

13

16

18

21

23

26

0

0

¼

½

Short

1

3

4

6

7

9

10

12

13

15

0

0

¼

½

Wakizashi

1

3

5

6

7

9

11

12

14

15

0

0

¼

½

                             
Thrown                            
Javelin

1

3

5

6

7

9

11

12

13

15

½

STR

1 ½

x 2

Knife, Throwing

1

2

3

4

5

6

7

8

9

10

0

¼

½

¾

Shuriken

1

1

1

1

2

2

2

3

3

3

0

¼

½

¾

Sling, w/ stone

1

2

3

4

5

6

7

8

9

10

¼

½

¾

STR

w/ bullet

2

3

4

5

6

8

9

10

11

12

¼

½

¾

STR

Spear

2

4

6

8

10

12

14

16

18

20

0

¼

½

¾

                             
2-H Misc.                            
Great Axe

7

11

15

19

23

27

31

35

39

43

0

0

0

¼

Great Hammer

6

10

14

18

22

26

30

34

38

42

0

0

0

¼

Great Mace

6

10

14

18

22

26

30

34

38

42

0

0

0

¼

Scorpion Flail

4

8

12

16

20

24

28

32

36

40

0

0

0

0

                             
2-H Sword                            
Claymore

4

8

12

16

20

24

28

32

36

40

0

0

0

¼

Flamberge

6

10

14

18

22

26

30

34

38

42

0

0

0

¼

No-Dachi

5

9

13

17

21

25

29

33

37

41

0

0

0

¼

Weapons are used to inflict harm, pain, suffering, and death onto other beings. Some weapons cut through flesh, some crush bones, and others pierce the skin to damage internal organs. Weapons are categorized by their general shape and attack style. On the table above there are several headings, listing the weapon names and the amount of injury each inflicts with a die roll of 1D10. To the amount rolled, the user should add 1/10 of his or her skill with the weapon, and 1/10 of his or her STR.

Ranged weapons are used to inflict injury at a distance. However, as the distance increases, the accuracy of the weapon decreases. Each value on the chart above is the range for the stated weapon. Fractions are of the user’s STR, which is used to determine the range of thrown weapons.


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© 1999 J.K.Wykowski & T. Coonrod