Weapon Name

 d10 Die roll for Injury

 Range (ft)

1

2

3

4

5

6

7

8

9

10

Short

Med.

Long

Max

Axe                            
Battle Axe

3

6

9

12

15

18

21

24

27

30

0

0

¼

½

Double Axe

3

5

7

9

11

13

15

17

19

21

0

0

¼

½

Hatchet

1

2

3

4

5

6

7

8

9

10

0

0

¼

½

                             
Blunt                            
Club

1

2

3

4

5

6

7

8

9

10

0

0

¼

½

Hammer

2

4

6

8

10

12

14

16

18

20

0

0

¼

½

Mace

3

4

5

6

7

8

9

10

11

12

0

0

¼

½

Morning Star

3

6

9

12

15

18

21

24

27

30

0

0

0

¼

                             
Bows                            
Bow, Compound

3

7

11

14

17

21

25

28

31

35

45

90

135

180

Bow, Long

3

6

9

12

15

18

21

24

27

30

50

100

150

200

Bow, Re-curve

2

4

6

8

10

12

14

16

18

20

45

90

135

180

Bow, Short

1

3

5

6

7

9

11

12

13

15

15

30

45

90

X-bow, Heavy

4

8

12

16

20

24

28

32

36

40

50

100

150

200

Crossbow, Light

3

6

9

12

15

18

21

24

27

30

30

60

90

120

X-bow, Medium

3

7

11

14

17

21

25

28

31

35

40

80

120

160

Crossbow, Pistol

1

3

4

6

7

9

10

12

13

15

20

40

60

80

Slingshot

1

1

1

2

2

2

3

3

3

4

10

20

30

40

                             
Hand to Hand                            
Brass Knuckle

3

4

4

5

5

6

6

7

7

8

0

0

¼

½

Head Butt

1

1

1

1

1

2

2

2

2

3

NA

NA

NA

NA

Gauntlet

2

3

3

4

4

5

5

6

6

7

0

0

¼

½

Kick

1

2

2

3

3

4

4

5

5

6

NA

NA

NA

NA

Punch

1

1

2

2

3

3

4

4

5

5

NA

NA

NA

NA

                             
Knife                            
Bowie Knife

1

2

3

5

6

7

8

10

11

12

0

¼

½

¾

Dagger

1

2

3

4

6

7

8

9

10

11

0

¼

½

¾

Knife, Large

1

2

3

4

5

6

7

8

9

10

0

¼

½

¾

Main Gauche

1

2

3

5

6

7

8

10

11

12

0

¼

½

¾

Stiletto

2

3

4

5

6

7

8

9

10

11

0

¼

½

¾

Tanto

1

2

3

4

6

7

8

9

10

11

0

¼

½

¾

                             
Pole-arms                            
Halberd

4

7

10

14

18

21

24

28

32

35

0

0

0

¼

Javelin

1

3

5

6

7

9

11

12

13

15

½

STR

1 ½

x 2

Pike

2

4

6

8

10

12

14

16

18

20

0

0

0

¼

Spear

2

4

6

8

10

12

14

16

18

20

0

¼

½

¾

Staff

3

4

5

6

7

8

9

10

11

12

0

0

0

¼

Trident

3

5

7

9

11

13

15

17

19

21

0

0

¼

½

Weapons are used to inflict harm, pain, suffering, and death onto other beings. Some weapons cut through flesh, some crush bones, and others pierce the skin to damage internal organs. Weapons are categorized by their general shape and attack style. On the table above there are several headings, listing the weapon names and the amount of injury each inflicts with a die roll of 1D10. To the amount rolled, the user should add 1/10 of his or her skill with the weapon, and 1/10 of his or her STR.

Ranged weapons are used to inflict injury at a distance. However, as the distance increases, the accuracy of the weapon decreases. Each value on the chart above is the range for the stated weapon. Fractions are of the user’s STR, which is used to determine the range of thrown weapons.


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© 1999 J.K. Wykowski & T. Coonrod