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FISTICUFFS AND OTHER FUN THINGS

Not all combat is done with swords and other weapons. People using their own bodies as weapons, wielding their arms and legs to inflict injury deal quite a bit. With the right training, any character can become deadly, a living weapon able to perform fantastic maneuvers that no one using an artificial weapon could dream of.

There are three distinct styles of hand to hand fighting that can be found in this game. The most common is known as Brawling. This skill can be learned without a character having to be taught by another. It is simple and straightforward. It offers only a very few basic abilities.

The second combat skill is known as Unarmed Combat. This is a more disciplined skill, which requires the use of 2 skill slots in 1 letter code to learn. Another person must initially teach this skill to the character. However, after a certain point, the character can increase this skill on his own, without the need of an instructor.

Finally, there is the skill called Martial Arts. This is the most costly, and deadly, of the three hand to hand fighting skills. It is only available to the Ninja, Winju, and any character that can spend 3 "A", 3 "B", or 3 "C" skills. Obviously, the three skill slots must read something along the lines of "3 (or more) Combat skills of choice" or "3 skills of the player’s choice." However, to acquire this skill can lead to trouble, for the student is duty-bound to carry out the orders of the teacher. Failure to do so usually results in the death of the student. This skill cannot be learned during the course of the game.

Each of the three skills allows the character to perform different abilities at different levels of skill. The charts below list the skill percents, and the special abilities that come with them. While most of the abilities granted by the three styles of hand to hand combat are grounded in realism, higher levels begin to gain abilities that are less so. In a world of enchantments such as Selan, the focus of a lifetime of dedication and training can allow such maneuvers.

BRAWLING

SKILL PERCENT

SPECIAL ABILITIES

01 – 100+

Choke, Crush, Disarm, Knock Out, Tackle, Grab / Hold

 

UNARMED COMBAT

SKILL PERCENT

SPECIAL ABILITIES

01 - 35

Choke, Crush, Disarm, Knock Out, Tackle, Grab / Hold

36 – 40

Feint

41 – 45

Sweep Kick

46 – 50

Instant Stand

51 – 55

Combination Strike / Defend

56 – 60

Body Throw

61 – 70

Hard Parry

71 – 80

Jump Kick

81 – 90

Concentrated Defense

91 – 110

Hard Strike

111+

Nerve Strike

MARTIAL ARTS

SKILL PERCENT

SPECIAL ABILITIES

01 – 29

Choke, Crush, Disarm, Knock Out, Tackle, Grab / Hold

30 – 34

Break Fall, Feint

35 – 39

Sweep Kick

40 – 44

Instant Stand

45 – 49

Combination Strike / Defend, Body Throw

50 – 54

Hard Parry

55 – 59

First Strike, Jump Kick

60 – 64

Concentrated Defense, Combination Hold / Attack

65 – 69

Back Flip Evasion

70 – 74

Hard Strike

75 – 79

Break Weapon

80 – 84

Parry Arrows

85 – 99

Fast Strike

100 – 129

Nerve Strike

130+

Death Blow

 The descriptions of the skills/abilities/powers are:

For your ease in referencing hand to hand combat, the injury tables have been reprinted here.

Weapon

1

2

3

4

5

6

7

8

9

10

Head Butt

1

1

1

1

1

2

2

2

2

3

Kick

1

2

2

3

3

4

4

5

5

6

Punch

1

1

2

2

3

3

4

4

5

5


© 1999 J.K. Wykowski & T. Coonrod